As the most clear example, only a few Warcraft healing spells will be converted since Pathfinder's own cure spells, positive energy channeling, and so on cover most varieties of healing that can be performed in a tabletop game without much hassle. This rule is given more leeway towards not converting when it comes to spells. For example, with minor adjustments or conscious choices (of archetypes, feats, spells, etc.), most Warcraft classes and character types can be recreated with existing Pathfinder classes. This means that if a reasonable facsimile for what is found in Warcraft lore can be fashioned from existing Pathfinder mechanics, then deference will be given to those mechanics. Because the various Warcraft games are not tabletop RPGs, however, mechanics will favour the former as long as they can support the fluff. One (“wow core”) holds the majority of the rules, and the other (“wow spells”) is where I'm working on all of the new spells.Īs I said, my two main aims for this are compatibility with the core Pathfinder system, and faithfulness to the lore and feel of Warcraft. I have attached a pair of PDFs that represent my work so far. As such, my intent is to balance accuracy to the game with compatibility to Pathfinder, erring on the side of compatibility however, given that this is a campaign setting and not a subsystem or variant like the original Warcraft RPG. I intend to fill this setting out as much as possible as a - likely life-long - side project, including adapting each zone in the game into an adventure. I used the earlier Sword & Sorcery Warcraft RPG books made for D&D 3.5e as a starting point for various things (particularly feats and spells), but there are several aspects of that system I dislike, not to mention its being incomplete, non-canon, and (moreso in the revision than the original) not entirely compatible with Pathfinder. Obviously, this is nowhere near a finished product at the moment, but in order to end up with something decent, I decided I would look to MW for assistance and advice. While I have made a few changes this past week, I've learned of or noticed quite a lot I needed to change or fix, not to mention fill out. While I never fully shelved it, I've decided to resume working on it. It is, as it appears, a World of Warcraft campaign setting for Pathfinder. This is an (incomplete) project that I've been working on since about mid-Mists of Pandaria.
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